Only a hitpoint's minimalHit and explosionShielding values can protect against indirectHit reaching through armor to cause damage.Ĭase B: The projectile does not penetrate through the entire FG. ![]() As the diagram shows, armor (in the form of fire geometry) can protect against direct damage-but indirectHit damage can easily occur without penetration (especially when indirectHitRange is large). Attack E is an example of an indirectHit attack. In the diagram above, attacks A-D are examples of direct attacks (indirectHit & indirectHitRange = 0). In Simple terms: an attack must simultaneously penetrate both fire geometry and a hitpoint radius to cause the most damage to a vehicle. HitPoints defined in its config.cpp file.Fire Geometry modeled in its P3D file and.For damage to occur, a vehicle must have: It's important to understand that penetration and damage are not exactly the same thing in Arma 3-they have a slightly indirect relationship. Sometime in Q1 of 2015, the RAM information will be removed from this page and relocated to its own wiki. This page was initially based on Olds ( talk) research during the creation of the Real Armor Mod ("RAM"). ![]()
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