![]() However you could just do a simple rotation of each player as the judge. Now, the judge chooses who wins the fights, and then takes the place of the winner and fights the loser, the winner becomes the judge. *Opening of blast door which leads building area to arena. * Adding of additional traps and features to the game play (The spinning disc for example) When the round is over he can press a button in the booth that emits a suitable noise. It is also suggested that the judge tell the players how long the round is going to last, and then keep a close eye on the time. *Starting and stopping of rounds, this is controlled by two lights on the judge’s tower that can be switched from one colour to the other which signals rounds. ![]() ![]() *Robot size (I suggest that the judge spawns an object for the creators to base their robot size on. The judge also has a large amount of say over the following things: It's fairly simple, two people create robots and then battle it out in the arena, if nobody has been destroyed (so they are unable to move around significantly) or pushed over the edge/into the pit/flipped out of the arena, then the judge decides the winner. Player roles: 1 Judge, 2 Robot Creators and drivers. The map is initially quite dark but before you start moaning about it go inside the control rooms where you obviously control your robot where it is not dark. Before you play the map you should read the following stuff.
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